ExodusÂ
-An Immersive Game DesignÂIn Collaboration with Eashan,Jason and Khyati.
Exodus, is designed to simulate the jeopardy of navigating an unfamiliar environmentâwhere survival depends on learning a new language under extreme pressure. Players must break down, memorise, and pronounce words in a foreign script to unlock areas, access supplies, and ultimately escape.
Interative game:Â
https://soft-biscochitos-a02035.netlify.app/
Game Mechanics & Roles
The Setting: A Dark, Confusing, and Narrow Underground Map
Players navigate a military-style abandoned lab deep in the London Underground.
- Symbols, writings, and clues cover the wallsâbut none are in English.
- The only way to escape is to decipher and use the language.
- Instead of inventing an entirely new language, we created a coded system based on English:
- Each letter is replaced by a unique symbol.
- To form words, players must decode the symbols, arrange them in English order, and pronounce them correctly